[OT] Orocos programmer job available...
| Submitted by bruyninc on Tue, 2008-09-30 13:25. |
This is a but off-topic, maybe...
I have funds to hire a full time developer, starting immediately and as an
employee of the Katholieke Universiteit Leuven, for two Orocos-related
jobs, to make Orocos suitable for use in a "GUI" development environment,
such as Scicos/Scilab [1], CLAM [2], Blender [3]. The first "version" of
this job is targeted close to the hardware, and must make Orocos attractive
to the average PhD student and industry engineer in "systems and control";
the latter "version" must integrate our Orocos/KDL and task specification
efforts into Blender, in one way or another.
I would prefer to get only excellent candidates, with, of course,
experience in open source projects.
I will have two large European projects starting Spring 2009, and the job
could be prolonged in one these projects too.
The location is Leuven, which offers a very high quality of living
environment. Payment is according to our University scales, and depends on
your age and experience. Close cooperation with the FMTC-based developers
(Klaas and Peter) is obviously required.
Herman
[1] <http://www.scilab.org/>
[2] <http://www.clam.iua.upf.edu/> This framework is designed for audio,
but its code tree is very nicely decoupled from the application, and it
can serve any kind of "signals".
[3] <http://www.blender.org>
--
K.U.Leuven, Mechanical Eng., Mechatronics & Robotics Research Group
<http://people.mech.kuleuven.be/~bruyninc> Tel: +32 16 322480
Coordinator of EURON (European Robotics Research Network)
<http://www.euron.org>
Open Realtime Control Services <http://www.orocos.org>
