[OT] Orocos programmer job available...

This is a but off-topic, maybe...

I have funds to hire a full time developer, starting immediately and as an
employee of the Katholieke Universiteit Leuven, for two Orocos-related
jobs, to make Orocos suitable for use in a "GUI" development environment,
such as Scicos/Scilab [1], CLAM [2], Blender [3]. The first "version" of
this job is targeted close to the hardware, and must make Orocos attractive
to the average PhD student and industry engineer in "systems and control";
the latter "version" must integrate our Orocos/KDL and task specification
efforts into Blender, in one way or another.

I would prefer to get only excellent candidates, with, of course,
experience in open source projects.

I will have two large European projects starting Spring 2009, and the job
could be prolonged in one these projects too.

The location is Leuven, which offers a very high quality of living
environment. Payment is according to our University scales, and depends on
your age and experience. Close cooperation with the FMTC-based developers
(Klaas and Peter) is obviously required.

Herman

[1]
[2] This framework is designed for audio,
but its code tree is very nicely decoupled from the application, and it
can serve any kind of "signals".
[3]

--
K.U.Leuven, Mechanical Eng., Mechatronics & Robotics Research Group
Tel: +32 16 322480
Coordinator of EURON (European Robotics Research Network)

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